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- FITini
-
- // This is the building medium fire Data File
-
- [ObjectClass]
- l ObjectTypeNum = 5
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- [ObjectType]
- st Name = "mf" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 41 // ID number for this object type
- l Appearance = 0x02000239 // decimal 569
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
- l KeepMe = 1
-
- [FireData]
- ul DmgLevel = 0
- ul SoundEffectId = 22
- ul startLoopFrame = 10
- ul endLoopFrame = 26 // was 27
- ul numLoops = 20
- f maxExtentRadius = 150.0 //How big do I eventually get in terms of setting new fires
- f TimeToMaxExtent = 10.0 //How long does it take me to get there.
-
- l TotalFireShapes = 1 //total number of little fires
-
- f FireOffsetX0 = 0.0
- l FireRandomOffsetX0 = 0.0
- f FireOffsetY0 = 0.0
- l FireRandomOffsetY0 = 0.0
- f FireDelay0 = 0.0
- l FireRandomdelay0 = 0.0
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- FITend
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-